This week we read some of T. L. Taylor's
"Play Between Worlds: Exploring Online Game Culture." The bit we read
(Chapter 2, "Gaming Lifeworlds: Social Play in Persistent Environments")
was quite interesting, but before I get there I want to mention that
Taylor is female. I realize that there are lots of women in academia
writing about a wide array of subjects, but I think it's important to
mention that a major academic in this field is female. Not only
are there female gamers, but there are female gamers who study gaming.
Apparently the stereotype of lazy, anti-social, middle-aged men who
live in their mother's basements is not entirely accurate.
In
any case, Taylor talks a lot about the social aspect of the game and
its importance. Specifically, she talks about socializing in EverQuest.
She points out that EverQuest is "deeply social" and that players
create a "web of networks and relationships" which often exist both
online in the game and off-line out in the physical world. She says that
players communicate not only for personal socialization, but that
"interaction is built into the very heart of the game." Players have to
help each other to succeed, and assisting other players becomes one of
the unwritten rules of the game. Players can shout for help, gift items
to each other, or ignore other players completely. But those who have
little or no interaction with other players find that their reputation
is poor, and a bad reputation can impact their ability to advance in the
game.
A few days ago I started playing LOTRO. I, uh,
"rolled" a toon and made it all the way to level 10, and now that I've
had some "in-game" experiences I can comment on Taylor's writing and
share my experiences. So here it is:
I've literally had no interaction with other players.
I
have a few guesses as to why my gameplay is so far from what Taylor
argues is an essential aspect of virtual worlds. To start, I'm a
beginner. Not only did I just start playing LOTRO, but I've never played
another MMO before either. At this point in my playing I don't really
need other players to assist me, and most of my questing so far has been
in areas where other people were few and far between. When I have
arrived in areas with people, I avoid them. They kind of scare me since I
still think of the internet as a dangerous place where creepy stalkers
try to talk to you, but I also don't need them for anything right now.
One other reason that I've had no in-game interactions with other
players might be that I have a gaming buddy who can help me with my game
from the real world. So even though his toon and my toon have yet to
meet in Middle Earth, Brooks offers
helpful advice. Who knew that not only can my toon eat, but it should
eat? I certainly didn't. Apparently food replenishes its health after an
attack. This sort of assistance in practical gameplay means that I need
the help of other players even less. I'm also not playing EverQuest.
LOTRO might require less socialization. I imagine that as I continue to
play and level up I will become more dependent on other players. I guess
we'll find out.
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